Nash, and the logic of defection
Nash showed that rational players in tension settle at a point where no one can improve by moving alone. In the Prisoner's Dilemma that point is mutual defection — worse for both than cooperation. Understanding why is how you learn to change it.
Plate 01 · leading message · use ← → keys
An equilibrium is a set of strategies where each player, taking the others as given, has no better move. It does not have to be good. It only has to be stable.
Write your own notes once you have finished Non-Cooperative Games and Equilibrium Points, then revisit them before class. Notes are private to your account and never seen by anyone else.